Combat Game Designer

  • Indefinite
  • Full time
  • Hybrid (1050-191, Lisbon, Lisbon, Portugal)

Studio Ellipsis is seeking a Combat Game Designer to help refine and balance the core

systems of our third-person action title. This is a hands-on, systems-driven role for

someone who thrives on iteration, precision, and feel: Translating high-level design direction

into tuned, deterministic gameplay that rewards mastery.

You will work alongside a small, senior team to evolve our combat model into something

elegant, readable, and endlessly replayable, grounded in player skill.

What You’ll Do

● Implement, tune, and balance combat systems, weapons, abilities & enemy

behaviors.

● Own the feel of combat: responsiveness, hit timing, recovery, rhythm, etc.

● Calibrate interactions between player mechanics, AI logic, and camera to achieve a

clean, deterministic combat model.

● Maintain and evolve combat parameters: damage curves, stamina systems, tracking

logic, invulnerability frames, and cooldowns.

● Build, document, and maintain data-driven balance frameworks for PvE and PvP

encounters.

● Partner with Animation, Engineering, and AI teams to refine movement fidelity, impact

feedback, and rhythm.

● Analyze playtest data and player telemetry to validate tuning, surface edge cases,

and evolve the meta.

● Ensure every weapon, archetype, and enemy type has a distinct combat identity and

tactical role.

What You Bring

5+ years of experience in combat or systems design for 3rd-person or action titles

(PvE and/or PvP).

● Deep understanding of melee and ranged combat design fundamentals

spacing, timing, recovery, and player feedback.

● Proven ability to tune deterministic combat systems for balance and consistency

across latency and skill tiers.

● Strong grasp of camera, lock-on, targeting, and animation-driven gameplay.

● Experience with combat data management: tuning tables, curves, and debug

visualization.

● Fluent in Unreal Engine (Blueprints, DataTables, tuning workflows).

● Analytical mindset — able to diagnose subtle feel issues through metrics and

iteration.

● Comfortable working within clear design direction and taking ownership of

executional detail.

● Experience designing and implementing gameplay systems in Unreal Engine.

● Shipped at least one game using Unreal Engine.

Bonus

● Experience creating PvPvE or extraction-based combat ecosystems.

● Knowledge of AI behavior trees, modular encounter systems, or systemic

combat scaling.

● Understanding of competitive tuning and meta evolution in skill-based games.

● Background in combat animation timing, root motion, or motion matching.

● Familiarity with the Lyra Gameplay Ability System (GAS) and its application to

multiplayer.

About Studio Ellipsis

Studio Ellipsis is a Lisbon-based collective of senior developers crafting genre-defining experiences that fuse precision, mood, and mastery. We believe small, focused teams and elegant systems can create worlds larger than life.

If you care deeply about feel, timing, and clarity, and you want to build combat that’s elegant, deep, and endlessly replayable: we want to meet you.