Shader Artist
About the Role
We are looking for a passionate Shader Artist with expertise in Unreal Engine to bring
our stylized game worlds to life through stunning real-time visuals. You will play a crucial
role in developing expressive shaders and materials, enhancing visual storytelling and
supporting immersive gameplay experiences. This role offers an exciting opportunity to
collaborate within a dynamic, creative team and significantly impact the visual quality of
our project.
Key Responsibilities
Design and implement high-quality, optimized shaders and materials for stylized
real-time environments and characters.
Collaborate closely with artists, technical artists, and developers to achieve
cohesive, visually striking game aesthetics.
Prototype and develop shaders and materials that enhance gameplay, narrative
storytelling, and overall visual appeal.
Maintain and optimize shader performance standards across multiple platforms
without compromising visual fidelity.
Work with lighting and environment teams to ensure shaders integrate
seamlessly with the game's artistic direction.
Develop innovative shader techniques and workflows to push visual boundaries.
Required Qualifications
Proven experience creating shaders within Unreal Engine, particularly using
Material Editor (experience with HLSL is a significant plus).
Strong understanding of lighting, physically-based rendering (PBR) workflows,
and real-time rendering pipelines.
Experience shipping at least one AAA or stylized game title.
Familiarity with Unreal Engine 5 features such as Lumen and Nanite.
Demonstrated ability to optimize shader performance across various platforms.
A sharp artistic eye, excellent visual judgment, and a collaborative mindset.
Portfolio showcasing your real-time shader work (please include in your
application).
Nice-to-Have Skills
Experience with Niagara and Unreal Engine post-process effects.
Blueprint scripting or technical art background.
Knowledge of procedural material creation workflows.
Experience working in PvP or PvEvP game.