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Technical Game Designer

  • Indefinite
  • Full time
  • Hybrid (1050-191, Lisbon, Lisbon, Portugal)

At Studio Ellipsis, we don’t just ship projects: we build worlds. We’re a small, elite team of creators united by one belief: that imagination, executed with precision, can reshape what games and transmedia experiences mean to people.

We’re looking for a Technical Designer: a hybrid mind who speaks both design and code. Someone who can take abstract design ideas and make them playable, stable, and scalable inside Unreal. You’ll be the connective tissue between game design and engineering: prototyping systems, building scripts, and ensuring that creative ideas become functional, performant gameplay.

This is a role for someone who loves turning concepts into working, tunable systems. You’re part designer, part engineer, and fully obsessed with elegant problem-solving.

Key Responsibilities

  • Prototype and implement gameplay features, mechanics, and systemic behaviors in Unreal Engine (Blueprints + C++ exposure preferred).

  • Partner with systems, mission, and level designers to bring designs from paper to playable.

  • Build and maintain modular tools, templates, and data structures that empower non-technical designers to work efficiently.

  • Debug, profile, and optimize gameplay systems to ensure smooth performance and clean dependencies.

  • Establish and document best practices for gameplay scripting, naming conventions, and implementation workflows.

  • Collaborate with engineering to bridge high-level design goals and technical constraints.

  • Participate in feature reviews, offering grounded technical input on scope, feasibility, and integration.

  • Support content integration across multiple disciplines (AI, audio, VFX, animation, environment).

  • Maintain rapid iteration pipelines—helping the team test, tune, and evolve gameplay at high velocity.

You Are

  • A hybrid problem-solver with 4+ years of experience as a Technical Designer, Gameplay Scripter, or similar role.

  • Fluent in Unreal Engine 5, with deep understanding of Blueprint scripting, data-driven workflows, and gameplay frameworks.

  • Comfortable reading or writing C++, even if not your primary tool.

  • Strong understanding of gameplay systems, state machines, event logic, and AI behavior frameworks.

  • Obsessed with iteration speed—you automate what’s repeatable, document what’s complex, and simplify what’s messy.

  • An excellent communicator who thrives at translating between creative and technical languages.

  • Calm under pressure and laser-focused on execution quality.

  • Motivated by building tools and systems that make great design inevitable.

Why Studio Ellipsis

We’re building a place where craftsmanship and invention go hand in hand, a studio for people who want to work smarter, push harder, and help define what small, elite teams can achieve.

If you take pride in clarity, elegance, and the magic that happens when design meets code, this is where you’ll feel at home.